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“You see them WITH glasses!”…
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An original set of House of Wax Lobby cards |
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House of Wax was an instant hit when it premiered in New York on 10th April 1953, and deservedly so; it is still a hugely entertaining film when seen today, more than fifty years later, even in a flat version. But at the time, the sumptuous colour and superb 3D photography and six-track stereophonic sound were a revelation - the latter all the more remarkable because the director, Andre de Toth, was blind in one eye therefore and had no stereoscopic perception. It was also presented in a widescreen format of 1.66:1 rather than the usual 1.33:1. It would remain the highest grossing 3D movie until 1969s The Stewardesses - a low-budget sexploitation flick.
3D was up and running now and the studios began an almost mad scramble to acquire 3D rigs of their own and get a 3D movie into production. Columbia bounced back first, on 1st May 1953, with Fort Ti, an excellent action adventure story set against a backdrop of the French and Indian Wars in Colonial America, which starred George Montgomery. For Fort Ti, they abandoned their first camera rig in favour of Natural Vision, and enjoyed much success with this movie which, incidentally, was directed by the indomitable William Castle, who would later become more renowned as the creator of gimmick-laden horror movies such as The Tingler (1959), 13 Ghosts (1960) and The House on Haunted Hill (1959) than for the many other genres he worked in during his long and successful career.
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3D at the London |
In the midst of the rush into 3D film production, Universal International were a little more cautious than most, taking great care with the designing and testing of their own camera rig. The result was worth waiting for; on 25th May they released one of the finest of the 3D movies that would be produced in the 1950s, It Came From Outer Space. Directed by Jack Arnold and starring Richard Carlson, Barbara Rush and Charles Drake, this aliens-take-over-a-small-town sci-fi classic contains some of the very best stereoscopic compositions ever put on film.
Even Disney were not immune to the 3D bug - though Walt would only go as far as producing a couple of short cartoons, Melody and Working for Peanuts, and somewhat half-heartedly, a Mickey Mouse Club special that was called exactly that: The Mickey Mouse Club Special.
Over at Paramount, Adolf Zukor had slammed the brakes on a film that had already started shooting, and had them start over in 3D, releasing Sangaree on 27th May, with only moderate success in spite of the pairing of Fernando Lamas and Arlene Dahl.
MGM’s first offering was a mediocre rodeo movie, Arena starring Gig Young and Jean Hagen; but later in the year (1953), they would produce another 3D movie, their last in 3D, that would find itself among the best remembered musicals of all time, the wonderful Kiss Me Kate, with Howard Keel and Kathryn Grayson. - a film that was designed beautifully for 3D.
20th Century-Fox, fully committed to their new CinemaScope system, took an extremely wary view of 3D and studio chief Darryl F. Zanuck claimed to be singularly unimpressed by the other studios’ 3D efforts so far; Fox even promoted CinemaScope with the tagline,“You see it without glasses!” However, with great reluctance, he caved in to the perceived demand for 3D and Fox released Inferno on August 12th 1953. A very good western by any standards, and starring Robert Ryan and Rhonda Fleming, Inferno provided disappointing box 0ffice returns for the studio, in spite of its superior 3D content. In May of the following year, Fox released their second - and last - 3D movie, Gorilla at Large - a much better film than its title might indicate, with a good cast that included Cameron Mitchell, Anne Bancroft and Lee J. Cobb; good production values and beautifully filmed in Technicolor and like Inferno, shot with Fox’s own Clear-Vision 3D rig. These were the only Fox 3D movies released during this period - and Gorilla was only released by Fox, having been made by Panoramic Productions; but the studio would revisit 3D briefly in the next decade with the 1960 3D movie September Storm.
All the major studios had 3D movies in production by this time, and the next couple of years saw the release of some really good 3D pictures, many of which attracted the talents of the period’s ‘A’ list stars - John Wayne in Warner/Batjac’s Hondo (27th November 1953) - and supposedly his personal favourite of his films; Warner’s also released The Charge at Feather River on 11th July 1953, that most entertaining of westerns in which everything - arrows, spears, horses and people are happily tossed into the audience - a stream of tobacco juice as Frank Lovejoy spits at a rattlesnake; RKO’s Second Chance (1953) with Robert Mitchum, Jack Palance and Linda Darnell; the same studio’s The French Line (1954) with Jane Russell and Gilbert Roland; Columbia’s Gun Fury (1953) with Rock Hudson and Donna Reed along with their classic 3D movie Miss Sadie Thompson (1953) - “Rita Hayworth turns it on in 3D!”, ran the tagline; Paramount had favourites Dean Martin and Jerry Lewis in Money From Home in 1954; and Warner’s even persuaded Alfred Hitchcock to take up the polarizing spectacles in one of the best 3D films ever made, Dial M for Murder, in 1954.
It has long been a myth that the end of the 50s 3D boom was caused by poor quality films shot in 3D just to cash in on the current craze (unlike many of the 70s and 80s 3D movies yet to come). And while it may be true that few of them were in any danger of winning an Oscar, many have endured over the years to become classics, even in their flat versions - add to the above brief list Universal International’s Creature from the Black Lagoon (1954) and Revenge of the Creature (1955) - one of the last 3D movies of the period. Even the worst of them, Astor’s Robot Monster (1953) has attained a cult following despite it’s utterly awesome stupidity - most likely because of it.
And there weren’t just the 3D movies - there were 3D comics, too. Practically every comic publisher in the western world brought out a 3D version of one of their popular characters. There were 3D giveaways and gimmicks of all kinds. The ViewMaster reels were at the height of their popularity, and amateur Stereo Photography also boomed, with nearly every camera manufacturer bringing out one 3D model after another. It must have seemed at that time that 3D was here to stay for ever. Unfortunately, nothing does last forever; and in the case of the 3D movie craze - even as it boomed - the seeds of its destruction were already being sown.
But even though the studios had thrown their support behind 3D movies, some flies began to land in the ointment. The first one (in the USA) was the rental deal that was forced onto the exhibitors by the distributors. Dual strip projection meant that, effectively, two prints of a 3D movie were supplied to the theatres - a left eye print and a right eye one. The distributors figured: two prints, twice the rental. The exhibitors soon discovered, though, that customers wouldn’t pay twice as much to see a 3D movie, especially because sometimes - and this led directly to the second big problem - you sometimes got sore eyes after half an hour watching a 3D picture! This was because some projectionists were more than a little casual when it came to 3D presentation. If one projector is slightly out of focus, or out of rack, the result is eye strain for the audience [see the accompanying article by Gary de Wan] as their eyes try in vain to correct the discrepancy. Occasionally, damaged frames would be removed and the ends of the film simply spliced together, instead of being replaced with the appropriate length of blank film, thus rendering the remainder of the film from that splice onwards, out of sync with the other. More eye strain! And while the exhibitors’ financial grievance was eventually resolved, some patrons eventually began to avoid a 3D presentation of a movie if they could see it flat somewhere else because they didn’t like having to wear the cardboard glasses. In fact, many theatres were booking single prints of 3D movies anyway (which were still marked ‘left’ or ‘right’) because they didn’t think 3D was worth all the effort and installation expense.
Here’s an example from my own experience. In Heywood, the small Lancashire town where I grew up, there were four cinemas in 1953, none of which were equipped to show dual strip 3D films. I know we had to go to the Scala in nearby Bury to see The Charge at Feather River, starring Guy Madison - I’d be around six years old at the time - but then I don’t remember ever seeing another 3D picture during that period, so they were probably a little thin on the ground in our part of the world, even at the height of the 3D boom.
The production of 3D movies began to peter out as the studios turned to the less troublesome CinemaScope as a means of coaxing the audiences back into the cinemas. By 1955 3D was finished and the wide screen was king. The studios had their research and development departments busily trying to find ways around Fox’s patented anamorphic system and thus avoid paying their exorbitant licence fee, which eventually they did. And of course, Mike Todd’s ‘Cinerama out of one hole’ Todd-AO was only months away.
3D might have been down, but it was not quite out. Several years later 3D would return - this time in widescreen, too! And some years after that a system called IMAX would be born; and when IMAX would eventually be combined with 3D we would be treated to 3D presentations that could only be described with one word: Awesome!
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The latter half of the 1950s saw the virtual disappearance of 3D movies from the World’s cinema screens, although one might surface occasionally for a brief showing – invariably an anaglyph print - only to return quietly once more to the depths, with scarcely a ripple left behind. 3D was effectively dead.
Gone, but not forgotten, though, and 3D made a cautious return to American cinemas, with the release of September Storm – appropriately on September 9th 1960 – an Alco Production released through 20th Century-Fox, and utilising a dual camera rig equipped with CinemaScope lenses that was dubbed ‘StereoVision’. Produced by Edward L. Alperson and directed by Byron Haskin, September Storm had an underwater treasure hunt type of plot and starred Mark Stevens and Joanne Dru. Although shot on location in Spain’s Balearic Islands, and despite the involvement of a major studio like 20th Century-Fox, the film performed poorly at the box office, amidst complaints of shoddy production values, grainy photography, chaotic editing and a rotten script (none of which can be confirmed by this writer, I should add). As if that wasn’t enough, there were also technical problems that arose on projection. Even the two 3D shorts that went out with it, Charito and Ernesto and Space Attack, couldn’t save the show. Just for the record, Alco’s only other production was the Roger Corman directed feature I, Mobster (1958), also in ‘Scope – but not 3D.
The following year saw the release of a Canadian-made feature The Mask (1961 – UK title Eyes of Hell), a black and white horror movie that contained several short anaglyphic sequences. The story involves a psychiatrist who is driven to the point of madness by his experiments with an Aztec mask, which can reveal the horrors of another dimension to the wearer. Unable to resist the disembodied voice which instructs him to “put on the mask”, the psychiatrist is plunged into this horrific netherworld, along with the audience, who have been previously instructed to put on their red and green glasses when they hear the voice. The Mask wasn’t a brilliant film by any means (and wasn’t actually released in the UK until the early seventies, where I saw it at the Rialto Cinema in Salford – it’s a McDonald’s, now), but this writer can confirm that the anaglyphic sequences weren’t bad at all and the whole thing was great fun.
U.K. poster for The Mask |
Unfortunately – or not, depending on your taste in movies – most of the 3D or part-3D productions of this period were of the sexploitation type. Titles like Adam and Six Eves (1962), The Bellboy and the Playgirls (1962 – and directed by newcomer Francis Ford Coppola) and Paradiso (another 1962 release – seems like this was a good year for the sex film industry) might give you a clue as to their content. And while they may have turned a modest profit for their makers, they did nothing to advance 3D technology. But in 1966 that would all change, thanks to an ex-army engineer and photographic expert, Colonel Robert V. Bernier, and his system called…
Col. Bernier began his military service with the 29th Engineers, based in Portland, Oregon, where, as an already accomplished stereo photographer, he began to develop various systems to improve existing stereoscopic map making techniques – some of which had been in use since as far back as 1914. After service oversees, he was posted to Wright Field in Dayton, Ohio, where the Army Air Corps maintained their research and development laboratories. Here, he created the Stereoscopic Photographic Department, which undertook research and development of stereoscopic systems for aerial and medical use. Convinced that stereoscopic films would be useful in training military personnel, Bernier developed a system whereby the left and right images from a dual projector rig were printed on a single strip of film, one above the other. The two images would be superimposed on the screen utilising a prism device, which also incorporated polarising filters. After leaving the military, he continued to develop this system, in spite of the fact that the 50s 3D boom was drawing to a close, which meant that studio financing was no longer forthcoming. In the mid sixties, Bernier approached Arch Oboler – of Bwana Devil fame – who was at that time trying to develop another 3D project. With backing from Oboler, Bernier was able to develop what would become the heart of the SpaceVision system, the Trioptiscope lens. This device enabled the stacking of left and right images, one above the other, on a single strip of 35mm film, to take place in the camera at the time of shooting, thus dispensing with the dual camera rig – the first commercially viable system to do so.
The Bubble, which premiered on December 21st 1966, was the result of their collaboration. This was a, sometimes, baffling and overlong science fiction film in which a small American town, and its inhabitants, are imprisoned by aliens inside, well, a bubble (see issue 10 for Stuart Heal’s comprehensive review). In spite of some clever off-the-screen effects, The Bubble failed to impress audiences and was withdrawn soon after its release. Reissued several years later under the title The Fantastic Invasion of Planet Earth, it fared little better.
While the first film that Oboler made with Bernier’s system may have had little impact, the SpaceVision system itself drew quite a lot of interest within the stereo movie community, and before very long there were several variations of Bernier’s method circulating: the StereoScope system for example; or 3 Deepix from the Marks Polarized Corporation and Dan Symmes’ Dimension 3 System, to name three of the more successful ones - catchy system names were the order of the day, as in the wake of Cinerama and CinemaScope: Deep Vision; Optovision; Depth-O-Vision and…Cosmovision!!!
Bernier’s patented trioptiscope lens was, in fact, an attachment, which was fitted to a standard 35mm camera – in this case a Mitchell – in front of the normal spherical lens or lenses. The prisms inside the attachment placed a left and right eye view of a scene, one above the other within a standard four-perf frame (see illustration), which, when allowing for the optical soundtrack, produced two images, each two perforations high and with a 2.35:1 aspect ratio. Technicolor’s non-3D Techniscope system exposes a similar two-perf frame by moving the film through the camera two perfs at a time. In printing, the image is then stretched vertically to a four-perf height, making the resulting print compatible with anamorphic CinemaScope. The SpaceVision system prints the frames without any vertical stretch, necessitating the placing of a prismatic device in front of the projector to deflect the stacked images, converging them so they are superimposed on the screen. Polarizing filters are built into the device, and the audience gets to wear polarized glasses once again.
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Other systems took a different approach. Stereovision, for example, used a 3-perforation pulldown on 65mm stock, placing the two images side by side. A 70mm direct contact release print can be produced from the negative for 70mm presentation, or a 4-perf, 35mm reduction print – with a 2x anamorphic squeeze added – for 35mm presentation. An alternative 35mm presentation was offered by printing the two images in the over and under system, all producing an aspect ratio of 1.85:1. Stereovision has been used for single strip reissues of dual strip classics such as Dial M for Murder and House of Wax.
House of Wax Reissue poster |
It was not until the 1980s that the various 3D systems would get to show what they could do, with the first half of the decade witnessing a mini 3D revival. Comin’ at Ya! (Optimax III, 1981) was quickly followed by Rottweiler: Dogs of Hell (Future Dimensions, 1982); Friday the 13th Part 3 (3Depix, 1982); Parasite (StereoVision, 1982); Spacehunter: Adventures in the Forbidden Zone (McNabb 3D, 1983); Jaws 3D (Arrivision, 1983 – and of which star Michael Caine said: “It was a terrible film – but the house that it paid for was beautiful”.); Metalstorm: The Destruction of Jared Syn (StereoVision, 1983); Amityville 3D (Arrivision, 1983); Treasure of the Four Crowns (3Depix, 1983). In 1985, the first animated feature length 3D cartoon appeared, Starchaser: The Legend of Orin. A South Korea/US production, Starchaser consisted of conventional hand-drawn animation over computer generated frames. This Star Wars-inspired tale combined excellent animation with surprisingly good 3D.
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Stereovision was rejected for filming |
All of these systems, however, had the same irritating drawback: they were all designed to be 2.35:1 single strip systems, and a single strip of film projected through a polarizing filter and being viewed through another – the glasses – means huge light loss and a much dimmer picture. Another problem, particular to 35mm presentations, becomes apparent when the fact that the tiny, 2-perf high frames are enlarged to fill a commercial cinema screen that may be thirty feet wide or more, resulting in further degradation of the image.
This fact was not lost on Dr. Richard Vetter, the co-designer, with colleague Carl W. Williams, of the excellent Dimension 150 lens, when he developed the StereoSpace system, in conjunction with United Artists. StereoSpace was a step back to the dual-rig method of acquiring a 3D image, but a step forward – and up – to 65mm film stock.
Arranged in an L-shaped configuration, the two Mitchell 65mm cameras would record the two images in the 65mm standard, 5-perf pulldown (Todd-AO, Super Panavision or D-150). Synchronization of the 70mm presentation prints would be controlled by one of the magnetic tracks on the film, so that even if the two projectors were laced up with left and right frames inadvertently out of synch, the synchronization track would correct it within a few seconds. The standard interaxial distance is 2.5 inches – the same as human eyes – but can be varied, via a beam splitter, from zero to four inches, enabling hypostereo (less than 2.5”) and hyperstereo (more than 2.5”) effects to be shot.
Demonstrated at the Sumito Corporation Pavilion at the 1985 Expo in Tsukuba, Japan, the short children’s fantasy film, 3D Fantasium, proved to hugely popular. The presentation was given on a 65-foot, computer-designed metallic screen, with the impressive sound system consisting of 29 speakers arranged in 6 patterns, controlled by computers which enabled the sound to roll around the auditorium, following the on-screen action. At roughly the same time, a similar system was being developed, jointly, by the Disney organisation and Steve Hines of Hines Labs, Glendale, California. This system premiered Michael Jackson’s Captain Eo, directed by Francis Ford Coppola, which was a popular attraction in the Disney theme parks for a number of years – only being withdrawn with the onset of Jackson’s interminable court wrangles over child molestation and financial issues.
But even these powerful 70mm systems were prone to faults. Jitter and weave were a constant irritation, though less so than the earlier dual-strip 35mm films of the fifties, which causes the infinity points to drift apart on screen. The other is vertical parallax error - when one of the two images is higher or lower on screen than its partner. Both of these effects are certain eyestrain inducers after several minutes of endurance – which brings us back to the two-images-on-one-strip system, where this problem is completely negated as the two images are travelling through the projector inseparably.
Which brings us to another system that tried to combine the best of both worlds, when veteran cinematographer Linwood G. Dunn and Film Effects of Hollywood developed a system they called Dynavision. This system was intended to combine the brightness and steadiness of 70mm projection while eliminating vertical parallax error which plagued dual strip presentation. Dynavision was an 8 perf 70mm system which printed left and right frames from a dual rig 65mm set up in an over and under format, left over right and with each frame now reduced from the usual 5 perfs to only 4. Apparently the system worked well, and with an extremely wide aspect ratio, resulting from the reduction in frame height, of 2.77:1 must have looked impressive on a large screen. However, I can find no record of any feature or short that was released commercially in this system (please tell me if you know of one).
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3D production seemed to stall for the next few years, but a revolutionary new process was evolving – in Canada – that would lead directly to high definition 3D movies that we enjoy today: IMAX.
The IMAX system was the brainchild of two filmmakers, Graeme Ferguson and Roman Kroiter, both of whom had been working with multi camera images on large screens – not unlike Cinerama in many ways, but without any attempt to eliminate the join lines. Expanding – quite literally – from that, they began to develop the idea of using 70mm film stock but turning it on its side and running it horizontally through the projector – a kind of 70mm VistaVision as it were, but with an image size of roughly 70x50mm (I intend to revisit IMAX in more detail at another time, so I’ll skip over a large chunk of the IMAX story for now). With the participation of other technicians, most notably William C. Shaw, Nicholas Mulders and Robert Kerr, they were able to overcome the enormous problems that they would eventually encounter with transporting 70mm film through a specially designed projector and illuminating the huge IMAX screens that are now so familiar in many of our cities. In fact, since the beginning of the 1970s, The IMAX story has been one of continual research and development, expanding the immersive effect of the system with various refinements such as domed screens, which they dubbed OMNIMAX, to IMAX MAGIC CARPET featuring an additional giant screen beneath the seats in the auditorium. It wasn’t too long before they moved into 3D; first using a basic anaglyph system with films such Transitions and We Are Born of Stars, then moving up to a fully polarised system with dual IMAX 3D projection (sometimes combined with their wraparound dome screens to produce IMAX SOLIDO, though the latter is rarely seen nowadays).
IMAX Under the Sea 3D fisheye lenses, becomes IMAX SOLIDO Photo credit: Michele Hall |
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Howard Hall with the underwater IMAX 3D camera |
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IMAX 3D camera with underwater housing removed |
Yet while IMAX were moving onwards and upwards in the area of large format 3D, the latter years of the 20th century saw the rapid development of a totally different technology, one that would eventually redefine the way films are made and presented.
For good or ill the Digital Revolution was coming.
The first tape-based home camcorders were regarded as something of an expensive novelty, but they soon began to come down in price, and by the time they had become ’palmcorders’, recording their digital images on tiny discs and hard-drives, the 8mm and 16mm home movie market had virtually expired, with only small, dedicated bands of enthusiasts seeking out dwindling stocks of Super 8 and Standard 8 film. In recent years, with the development of Digital Light Processing technology, most notably by Texas Instruments, the future of actual ‘film’ has been in some doubt – though, happily, the ‘film is dead’ lobby may have been a little premature in their speculation. The film versus digital argument continues to rage, with some major film makers, such as James Cameron and George Lucas, seeming to embrace digital technology as photographic medium equal to, or even surpassing, the quality of film. However, what is becoming apparent is that 70mm photography is in the process of being rediscovered as convenient and practical way of recording images of a quality far surpassing current digital capability – with the added bonus of allowing the extraction of high quality images in any other format, including high definition transfers for the latest Blu-Ray digital technology.
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Though many film afficionados can barely bring themselves to utter the ‘D’ word, digital technology has irrevocably transformed the cinema industry; combined with unprecedented advances in computer science, an avalanche of block-busting special effects movies have poured out of film studios around the world, from Star Wars in the seventies to the latest Indiana Jones epic of 2008. And while the narrative and visual aesthetics of many of these productions might be questionable – especially in the opinion of this writer – they have generated the cash returns – and investments - that have funded the restoration and release of classic movies that we had feared would be lost forever; those same classic movies that we unapologetic movie maniacs collect on DVD with such enthusiasm. It should also be mentioned that the techniques pioneered in films such as Jurassic Park (1993), Terminator 2 (1991) and even Toy Story (1995) and Shrek (2001) have subsequently been used to create the stunning 3D effects in IMAX films such as T-Rex – Back to the Cretaceous (1998); Encounter in the Third Dimension (1999); Misadventures in 3D (2003) and Alien Adventure (1999) which, currently, remain unsurpassed (my opinion) as examples of high quality 3D.
It hasn’t been all sunshine and roses, though, particularly in the area of film presentation in many multiplexes. The advances in digital sound technology seem to have leapt forward, bringing clearer (and often stupendously loud) surround sound to the multiplex auditoria - but with curiously subdued dialogue that we often strain to hear (well, I do), while just the opposite seems to be happening to the visuals with their grainy, shaky and under-lit images – digital or otherwise – that seem to be the current (hopefully brief) fashion; the Bourne films, anyone? The new Bond films, perhaps? And the worst culprit to date; The Assassination of Jesse James by the Coward Robert Ford (2008), a film which takes the once vibrant, Technicolor western to a new low of semi-sepia toned dullness.
However, despite my own personal obsessions about colour and light, the future for 3D in the cinema looks promising once again, thanks to digital technology. Digital projectors now being installed in screens throughout the world can project flat or stereoscopic movies with just the flick of a switch. 3D movies are starting to appear almost as regularly as they did in 1950s heyday – and even the new plastic glasses are cool (especially my green Chicken Little 3D [2005] ones).
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A pair of IMAX 3D projectors |
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Note the angled track on the floor along which the |
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Close shot of the IMAX 3D projector heads. |
I don’t believe that film will disappear anytime soon. It will remain a vital tool in the filmmakers’ toolbox for years to come as a means of originating a superior image – a pure IMAX film is a testimony to that - but the digital revolution has brought cinema technology into our homes, allowing us to enjoy our favourite films with a clarity unmatched since movies began. As for 3D, now that Cameron, Spielberg, Rodriguez, Zemeckis and Lucas (Ghosts of the Abyss (2003); Spy Kids 3D (2003); Shark Boy and Lava Girl 3D (2005); The Polar Express (2004); Beowulf (2007) and this year’s much-anticipated Avatar) have all voiced their enthusiasm – and more importantly put their collective financial muscle behind research and production, it is reasonably certain that this time – this time – 3D will be here to stay.
J.H.
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A typical digital projector, |
A polariser in front of the |
In my life outside of these pages I’ve been an active stereo photographer for the last 25 years, so learning the do’s and don’ts of 3D imaging has been a long and painful process. I absolutely do NOT claim to be an expert, but really it’s just common sense: if it irritates your eyes, then something’s wrong.
KEEP EVERYTHING IN FOCUS - This is first, biggest and most often repeated mistake. If you are looking at something ten or twenty feet away, your eyes will automatically focus on that scene. If you then hold up your hand in front of your face, your eyes will refocus on that and the background will be then out of focus – blurred in other words. 3D filmmakers still persist in filming actors in close shots against a background full of objects that are out focus. In real life, if you glanced away from the actors to the background, your eyes (or to be more accurate, your brain) would readjust focus accordingly, but when the scene is recorded on film then the background is out of focus forever. Your brain – or that bit of it that works the eyes - doesn’t really know the difference between a 3D movie and real life, so unfortunately no amount of eye muscle flexing signals from it will let your eyes bring that background into focus. Result: EYESTRAIN! Please, please, please – if you must have a close up, shoot it against a neutral background, like a distant sky or something – anything that our eyes don’t need to focus on.
DON’T SHOOT IN THE DARK – Some directors love dark, gloomy scenes – that’s fine, but they usually achieve them by turning the lights off. Well, you know, you can’t actually perceive 3D in the dark. You need to be able see objects in various planes of depth for 3D to be effective. The worst example I ever saw was, surprisingly, Richard Fleischer’s Amytiville 3D (1983). Half the movie seemed to be in darkness – a waste of 3D. On the other hand, Ben Stassen’s 2001 IMAX 3D film, Haunted Castle (2001)–admittedly a computer animated film–managed to reproduce the dark and gloomy edifice of the title while still letting you see every detail of the scene. Subtle lighting, that’s the way to do it!
AVOID FAST MOVEMENT ACROSS THE SCREEN – This might seem a to be an odd complaint – but have you seen Robert Zemeckis’ Beowulf? Great movie – great cast (not sure about Ray Winstone’s cockney Beowulf, though) and great 3D, but characters whizzing about the IMAX screen and the repeated zip pans had me dizzy. Too much, too much! Let’s slow it down a little. Zemeckis got it dead right with the high speed thrill ride that was The Polar Express, but in that one the audience generally moved with the action. Objects coming out of the screen fast is okay, though. That’s the fun of 3D!
Agree? Disagree? Or can you think of even more tortures that 3D filmmakers inflict on us?
Let me know!-
Now that we have all this digital technology at our disposal – or at least the studios do – and now that 3D is the The Next Big Thing, it should be possible to make high definition transfers of those rarely seen 3D classics from the 1950s. Just imagine, House of Wax; Kiss Me Kate; Dial M for Murder; Charge at Feather River; Inferno; Miss Sadie Thomson; It Came from Outer Space – there’s quite a long list, actually – all restored to pristine splendour; scratch free, stereo sound; perfect synch every time. It could be done, you know. And I know there would be a paying audience out there, at the very least curious, if not downright eager, to see these often talked about movies as they were meant to be seen. 3D revivals are always well attended, but they are far too rare, too poorly advertised and too far away for the average 3D fan to attend – and that’s just my own personal experience, living in the north of England.
So come on, you studio suits, go and unlock the vaults and dig out those treasures you’d forgotten you still have - and let’s have a real 3D revival!
John Hayes
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All original material copyright © 2002-2009
John Hayes/Wide Screen Movies Magazine
Last revised: 15 November, 2009